The Digital Landscapes for Youth. Digital playgrounds vs. virtual playpens in early childhood
Multimedia parks vs. virtual malls in the elementary years
Wireless hangouts vs. a palace in time during high school.
A Framework for Designing Digital Landscapes for Personal Development. Creating digital content to promote competence
Creativity to build confidence
Choices of conduct to develop character traits
Communication for promoting connections
Collaboration to form caring networks
Community building as contribution.
Plotting Learning Trajectories Through Design. Programs and policies
From developing curriculum to designing experiences