Chapter 1. Videogames and Storytelling
Riddles, Rules, and Role-Playing
Character, Identity, and Sympathy
Narrative and the Digital Divide
Chapter 2. Videogame Aesthetics
Abstraction, Representation, and Motion
Perspective, Dimension, and Presence
Videogames and the Art World
The Problem of Videogame Criticism
Chapter 3. Videogames and Film
Hollywood and the Videogame Industry
Film-Game Franchising and Transmedia Storytelling
Homage, Parody, and Machinima
Media Convergence and Media Criticism
Chapter 4. Politics, Persuasion, and Propaganda in Videogames
Videogames and Public Controversy
The Rhetoric of Interactivity
Chapter 5. The Ethics of Videogames
Games and Ethical Reinforcement
Games of Choice and Consequence
Fantasy and Ethical Evasion
Ethics in the Magic Circle
Chapter 6. Religion and Myth in Videogames
Magic, Mythopoesis, and Messianism
Virtuality and Spirituality
Chapter 7. Videogames, History, and Education
Role-Playing Games and History
Strategy Games and History
Developing a Counterfactual Pedagogy
Chapter 8. Identity and Community in Virtual Worlds
The Avatar and the Liquid Self
Law and the Synthetic Social Contract
Cooperation, Diversity, and Consumerism
Chapter 9. Modding, Education, and Art