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The art of producing games
The art of producing games
Author
McCarthy, David
Publisher
Thomson
Publication Date
c2005
Language
English
Book
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Table of Contents
From the Book
A brief introduction to game development
In the beginning
Game design in the 1980s
Game design in the 1990s
Game design for the 21st century
How modern games are made
Preproduction
Phase one
The pitch
Q & A Jeremy Chubb
Approaches to preproduction
Game design
Q & A Ben Cousins
Tools and middleware
Q & A Andy Beveridge
Postproduction
The postproduction phase 142
Localization
Q & A Algy Williams
Sequels and expansions
Q & A Yannis Mallat
Business and finance
Marketing and PR
Q & A David Wilson
Alternative models
Q & A Robert Garriott.
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Subjects
Subjects
Computer games
Computer games -- Design
Computer games -- Programming
Design
Programming
Video games
Video games -- Design
More Details
Contributors
Byron, Simon
Curran, Ste
ISBN
15920061162999
97815920061132999
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